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The game feels nice to play, but I feel like there's one big issue; the screen size is way too small, leading to lots of blind jumps. This combined with a lack of checkpoints in the levels leads to a lot of not knowing where you need to go, failing a jump, and having to replay the whole level to get to that point (at least the levels are short). In short, the game felt nice to play, but trial and error made it feel a bit less fun every time I died on a jump I couldn't really see coming.

I really like the death animation, by the way!

Stuntmanignitionbrad responds:

Yeah, I know what you mean. I guess I didn't really notice that until I was like in the middle of its development. I would have fixed it but that would have messed up alot of things in the game, so I decided to just leave it. I appreciate you playing it and leaving a comment, though! Were you able to finish the game?

I can't tell if the triple spike jump in level five is nigh-pixel perfect or if I'm just bad at platformers.

This is a pretty interesting game, and I really like the Game and Watch aesthetic! I did run into a bug where the morning lasted an absurdly long time and skipped directly to groceries, meaning I had barely any money. No idea what caused the bug, since it only happened when I replayed the game after a quick death the first time, and only on the first day of my second run.

Thetoulousaing responds:

Huh weird thing, maybe there's some weird stuff happening with the reset to beginning between two playthrough, thanks for letting me know.

A school

Somewhere

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