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Short but fun! I liked the pixel art, and while I didn't find the art alone very scary (though that may just be because I find shadow monsters more cool than anything), the sound effects did an amazing job of setting the tone. The puzzles did lean a bit into trial-and-error for me, but the checkpoints are frequent enough that dying to one of the monsters isn't really a problem, at least on the first ending route. A simple tip for the first route: once the monsters start shimmering in the dark, they can be gotten rid of.

The trial-and-error was a bit more frustrating on the second ending route, since there's only one screen and thus a single checkpoint at the start, where you have to wait a few seconds for the main character to wake up each time you restart. I feel like if that animation was skipped when you respawn, the trial-and-error would have bothered me a lot less, though.

One last thing; press F during the credits for a nice surprise!

Wow, this game's style reminds me a lot of games like Shipwrecked 64!

(Sees who the author is)

Oh okay that explains why!

In all seriousness, this was a really atmospheric experience, one that really reminds me of analogue horror with the slow zoom-ins, wavering camera when taking close looks, and POV pointed to the ground when running. Really cool.

Wish you didn't have to go through the loading screen with the instructions on it every time you died and restarted, though. At the very least, I wish there was a skip button (and maybe there was one, just one I couldn't find). The only flaw to a short but sweet game.

Also I never ran into Packrat. There... just weren't that many barrels, I suppose? I didn't even realize that he existed till after beating the game, though the hint after the 3rd switch did make me suspect that there was an enemy waiting in barrels to jump out at you. Wish you could hide in the barrels yourself, but I guess only rats and beavers can fit in those things.

Defeated the second boss and was trapped in the void of space with nothing but spooky noises for company for the rest of time. I'm going to assume that there's nothing past this? Nothing that I can find, at least.

A short but fun experience! I do wish that the asteroids had a bit less health, since it takes ~10-12 shots (I think) to destroy a single one before you get any power-ups, and the fire rate is pretty slow. My only other criticism is that I wished the bosses did more than just slowly chase you, but there are other threats during the fights to spice things up, so it's not that big of a deal.

Also as far as I can tell the acceleration has no cap, and you can theoretically build up to infinite speed (though this can really only be done after the final stage is completed), and I find that really funny.

To reply to your reply (since you can't do comment chains): I personally suggest keeping the infinite speed, personally. It won't really come up in normal gameplay, since it seems like a fast track to smashing your face into an asteroid, but it's quite fun to mess around with once the game is over. If anything, maybe just reduce how fast you accelerate?

null256 responds:

Update 1: There should be an ending now, reworked the levels and some other minor things

First of all, my friend, thanks for the awesome feedback.

- Yes I still don't implement a end screen
- Yes I too suspected those asteroids where a bit of a hassle to destroy
- Yes the bosses need more "spice"
- Yes, I'm still thinking of how to cap the velocity, I'm starting programming

Thanks and thanks again.

A school

Somewhere

Joined on 1/9/25

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